Verge Brink

Description:

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Home Gravity: Mars (0.38 G)
G-Increment Ranges: 0 – 0.87 (Home) / 0.88 – 1.37 (1 increment) / 1.38 – 1.87 (2 increments) / 1.88 – 2.37 (3 increments)
Current Monthly Cost of Living: $0

Character Point Expenditure Log

8-1-15: 200 CP used for Creation + Legal Enforcement Powers (10 CP)
10-2-15: Gun skill +1 (2 CP)
10-15-15: Free fall +1 (1 CP)
10-15-15: Karate +1 (1 CP)
12-3-15: Rifle +1 (1 CP)
12-3-15: Move +1 (5 CP)
12-3-15: Diplomacy +1 (1 CP)
12-3-15: Intimidation +1 (1 CP)
12-3-15: Stealth +1 (2 CP)

Time Use Record

It takes 200 hours of learning to gain one point in a skill. You may study any number of skills at once, but a given hour of time counts toward study of only one subject. You can learn certain advantages as if they were skills (200 hours = 1 point), provided you have a suitable instructor.

Time Use Assumptions:

Sleep: 8 hrs/day (+/-1 per level of Extra/Less Sleep)
Meals, personal care, etc: 3 hrs/day
Travel: Depends on adventure and situation.
Religious observances, etc.: Varies
Entertainment: Varies

Study & Training

Every 2 hours of self-teaching, 1 hour of formal education, or 0.5 hour of intensive training counts as 1 hour toward learning the skill.

Activity Hours Spent (Type) Hours Earned
Rifle Self 2 CP worth
Expert Knowledge (Blade Runner) Self 1 CP
Piloting (Low Performance) Self 1 CP
Spacer Self 1 CP (freebie)
Throwing Self 1 CP
Explosives Self 1 CP
Scrounging Self 1 CP
Tactics Self 1 CP
Study of . . . . . . . . . . . . . . . . . . . . . .skill
Long Task: . . . . . . . . . . . . . . . . . . . . . .

Automatic Cultural Familiarity and Language study:

If you are in a foreign land and interacting with the locals in day-to-day life, you can claim an automatic 4 hours per day toward both the local Language and Cultural Familiarity with the local culture (see p. 23).

Activity Hours Earned
Automatic Cultural Familiarity study: Chinese 8
Automatic Language study: Chinese (Mandarin) 8

Automatic study on the job:

If your job involves a skill (and most do) you can count 1⁄4 of the time spent on the job as “study.” This time may be split between multiple, job-related skills.

Activity Hours Spent Hours Earned
Automatic job study: . . . . . . . . . . . . . . . . . . . . . . 88 22

Other notes:

Bio:

Verge Brink

Transhuman Space taragnor