Allowed Material



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This section lists all the available source material for this campaign. The primary sources of information come from the Transhuman Space product line. The 3rd Edition books contain a wealth of information and are still considered relevant. The 4th Edition books should be viewed as errata that simply update the older material where appropriate for the changes of the new edition. If a conflict arises between source material, Transhuman Space sources will override any others. The GM reserves the right to veto or modify the content in these sources as it arises. “Optional Rules” being used from these sources are located in House Rules.



Core Rules

Basic Set

All material in this set is considered to be the “default” unless overruled by Transhuman Space material. All Exotic and Supernatural traits must be approved by the GM unless part of an approved Template.



Setting Material

Transhuman Space

This book contains valuable setting information. However, it contains outdated character statistics (3rd Edition) so refer to newer material or make a proper conversion.

Transhuman Space: Bioroid Bazaar

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Bio-Tech 2100

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Broken Dreams

This book contains valuable setting information. However, it contains outdated character statistics (3rd Edition) so refer to newer material or make a proper conversion.

Transhuman Space: Changing Times

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Cities on the Edge

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Deep Beyond

This book contains valuable setting information. However, it contains outdated character statistics (3rd Edition) so refer to newer material or make a proper conversion.

Transhuman Space: Fifth Wave

This book contains valuable setting information. However, it contains outdated character statistics (3rd Edition) so refer to newer material or make a proper conversion.

Transhuman Space: High Frontier

This book contains valuable setting information. However, it contains outdated character statistics (3rd Edition) so refer to newer material or make a proper conversion.

Transhuman Space: In the Well

This book contains valuable setting information. However, it contains outdated character statistics (3rd Edition) so refer to newer material or make a proper conversion.

Transhuman Space: Martial Arts 2100

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Personnel Files

This book contains valuable setting information. However, it contains outdated character statistics (3rd Edition) so refer to newer material or make a proper conversion.

Transhuman Space: Personnel Files 2 – The Meme Team

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Personnel Files 3 – Wild Justice

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Personnel Files 4 – Martingale Security

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Personnel Files 5 – School Days 2100

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Shell-Tech

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Spacecraft of the Solar System

This book contains valuable setting information. However, it contains outdated character statistics (3rd Edition) so refer to newer material or make a proper conversion.

Transhuman Space: Teralogos News – 2100, Fourth Quarter

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Teralogos News – 2101, First Quarter

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Teralogos News – 2101, Second Quarter

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Teralogos News – 2101, Third Quarter

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Toxic Memes

This book contains valuable setting information. However, it contains outdated character statistics (3rd Edition) so refer to newer material or make a proper conversion.

Transhuman Space: Transhuman Mysteries

This book contains valuable setting information. You may use all material in this book.

Transhuman Space: Under Pressure

This book contains valuable setting information. However, it contains outdated character statistics (3rd Edition) so refer to newer material or make a proper conversion.

Transhuman Space: Wings of the Rising Sun

This book contains valuable setting information. You may use all material in this book.



Traits

Martial Arts

You may use material in this book. However, all suggested “Trained By a Master” / “Weapon Master” requirements apply. Any approved optional rules will be in House Rules.

Martial Arts: Fairbairn Close Combat Systems

You may use material in this book.

Power-Ups 2: Perks

You may use material in this book. Confirm with the GM that your selection is setting appropriate.

Power-Ups 3: Talents

You may use all material in this book.

Power-Ups 4: Enhancements

You may use material in this book rated with one “eye”. Confirm with the GM that your selection is setting appropriate. Additional material may be granted with GM approval.

Power-Ups 5: Impulse Buys

This book is only listed for reference. Everything in this book is an Optional Rule for the GM to select if desired. Any material selected from here will be in House Rules.

Power-Ups 6: Quirks

You may use material in this book. Confirm with the GM that your selection is setting appropriate.

Power-Ups 7: Wildcard Skills

You may use any of the genre appropriate Wildcard Skills defined in this book. If you desire a custom Wildcard Skill, talk to the GM about it. A detailed discussion about the exclusive use of Wildcard skills in this campaign is located on the Wildcard! Skills page. Any approved optional rules will be discussed there or listed in House Rules.

Power-Ups 8: Limitations

You may use material in this book. Confirm with the GM that your selection is setting appropriate.

Powers: Enhanced Senses

You may use all material in this book with appropriate Unusual Backgrounds or Templates.

Tactical Shooting

You may use material in this book. Any approved optional rules will be in House Rules. (This is in progress so ask if not listed.)



Gear

Bio-Tech

Material in this book is appropriate for Transhuman Space as long as it does not exceed TL10. Confirm with the GM when using material from this book.

High-Tech

Material in this book may be outdated for Transhuman Space but you may use it as reference for some “every day” items. Confirm with the GM when using material from this book.

Spaceships

Most material in this book is appropriate for Transhuman Space as long as it does not exceed TL10. Confirm with the GM when using material from this book.

Spaceships 2: Traders, Liners, and Transports

Most material in this book is appropriate for Transhuman Space as long as it does not exceed TL10. Confirm with the GM when using material from this book.

Spaceships 3: Warships and Space Pirates

Most material in this book is appropriate for Transhuman Space as long as it does not exceed TL10. Confirm with the GM when using material from this book.

Spaceships 4: Fighters, Carriers, and Mecha

Most material in this book is appropriate for Transhuman Space as long as it does not exceed TL10. Confirm with the GM when using material from this book.

Spaceships 5: Exploration and Colony Spacecraft

Most material in this book is appropriate for Transhuman Space as long as it does not exceed TL10. Confirm with the GM when using material from this book.

Spaceships 6: Mining and Industrial Spacecraft

Most material in this book is appropriate for Transhuman Space as long as it does not exceed TL10. Confirm with the GM when using material from this book.

Spaceships 7: Divergent and Paranormal Tech

Most material in this book is appropriate for Transhuman Space as long as it does not exceed TL10. Confirm with the GM when using material from this book.

Spaceships 8: Transhuman Spacecraft

You may use all material in this book.

Ultra-Tech

Material in this book is appropriate for Transhuman Space as long as it does not exceed TL10. Confirm with the GM when using material from this book.



Themes

Space

Material in this book is conceptual and of little use to players. However, most material in this book is appropriate for Transhuman Space as long as it does not exceed TL10. Confirm with the GM when taking ideas from this book.



Pyramid

Pyramid #3/21: Cyberpunk

Console Cowboys and Cyberspace Kung Fu (p. 4-12)

Pyramid #3/34: Alternate GURPS

A New Take on Grappling (p. 11-18)
Ten Tweaks to Customize Combat (p. 26-28)
- Duck!
- Do-or-Die Bullet Dodging
- Distance and Defense
- Hurling

Pyramid #3/44: Alternate GURPS II

From Skills to Advantages (p. 14-17)
Abstract Wealth (p. 30-32)
A Niche to Scratch (p. 33-34)

Pyramid #3/53: Action

Character Variations (p. 11-12)
Fortunately, I Saw This Coming (p. 32-34)

Pyramid #3/61: Way of the Warrior

More Power to Dungeon Warriors! (p. 4-14)
Takedown Sequences (p. 15-20)

Pyramid #3/65: Alternate GURPS III

Buckets of Points (p. 4-8)
Team Up! (p. 9-15)
- Working Together
- Captain, My Captain!
Social Points (p. 20-22)
Everyman Tasks (p. 27-29)
A Full Complement (p. 32-33)
This One Goes to 11 (p. 34-35)

Pyramid #3/77: Combat

Combat Writ Large (p. 4-10)
On Target (p. 24-28)

Allowed Material

Transhuman Space Garrion